
Saadaf Mohsin
How I got into UX
UX/UI design has always been something I loved, even before I knew what it was. It's been with me all along, even if I didn't realize it at the time.
As a kid, I was captivated by the small details in things. It started with cars and legos. When it came to legos, whatever I was building had to be made to perfection. I let my imagination run wild. Every piece in the creation had a real practical reason for its application. That's when I learned my first fundamental lesson in UX: It could be pretty, but if it keeps breaking, it's pretty shi**y.
My love for UI began with Gran Turismo 4 on the PlayStation 2. The user interface across the game. Wow. It was cohesive, sleek. The ambient electronic soundtrack reinforces that I'm stepping into a world of sophistication and precision engineering (I couldn't describe it like that when I was 10). But it was in fact at that age when I realised that I wasn't being sold a game; I was being sold an experience.
As I grew, these interests remained in the background of my life, but they never faded. Now, I find myself on an ongoing journey to fill that inner child with the very things that first sparked my curiosity: user experience and interface design. I strive to bring meaning and novelty to an experience.